State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Basketball Games Performance in Slovenia, Q2 2021

Discover the performance trends of the top 5 basketball game apps in Slovenia for Q2 2021, covering weekly downloads, revenue, and active users.

Top 5 Basketball Games Performance in Slovenia, Q2 2021

Throughout the second quarter of 2021, the top 5 basketball games on the unified platform in Slovenia showcased varied performances in terms of downloads, revenue, and active users. Below is a detailed analysis of each game based on data from Sensor Tower.

NBA LIVE Mobile Basketball saw fluctuations in both downloads and active users. Weekly downloads peaked at 182K in early April and remained relatively stable, ending at 158K in late June. Revenue showed a downward trend initially, dropping from $141 to $56, but recovered towards the end of the quarter, reaching a high of $106 in mid-June. Active users were highest at the beginning of April with 3.2K and then fluctuated, ending the quarter with 2.8K users.

Basketball Arena - Sports Game experienced a steady decline in downloads throughout the quarter, starting from 883K and dropping to 267K by the end of June. Revenue remained relatively stable, with a few minor peaks, ending at $50. Active users saw a downward trend from 1.9K in late March to 954 by the end of the quarter.

NBA SuperCard Basketball Game had a low but steady number of downloads, peaking at 56K in early April and settling at around 31K by the end of June. Revenue experienced a significant increase towards the quarter's end, reaching $72 from a low of $11 in mid-April. Active users remained relatively low yet stable, ending the quarter at 54.

NBA 2K Mobile Basketball Game showed a significant rise in downloads, starting at 131K and peaking at 165K by the end of June. Revenue fluctuated, with notable peaks at $84 in late April and a low of $3 in early May, ending the quarter at $10. Active users saw an upward trend from 183 in late March to 237 by the end of June.

Finally, Basketball Stars™: Multiplayer had consistent downloads throughout the quarter, ranging from 98K to 291K. Revenue remained minimal, peaking at $25 in early April and ending at $14 in late June. Active users demonstrated a slight decline from 1K in late March to 593 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021